Researching initial ideas
After our group members did some secondary research, we found that the data accessibility of cultural heritage comprises the openness at the physical level and is considered on the explorable dimensions and value for the audience.
In the digital world, more and more museums and public exhibitions are dedicated to proposing new ways in relating interactive and heuristic experiences to create different experiences for audiences to engage better and understand the cultural heritage.
We also found that some museums consider cross-media artistic expression. They liberated cultural heritage from the original media to explore the dialogue between culture, people and novel mediums.
With the help of new tools and platforms, this cultural practice has bred a hybrid between traditional metadata recording and enhanced publishing, named "transmedia narrative."
Many primitive cultural heritages have produced new practices under the empowerment of art, design and new technologies, which have been re-sublimated by collective intelligence and derived the participatory culture.
We set out our initial goals to guide our future researches and practices:
1) to shows the development process that includes identification and selection of the cultural icons around which stories are centered
2) to spread traditional stories and traditional culture in a novel way;
3) to expand on the mapping of tangible and intangible cultural assets
4)to celebrate the history of the city in a new and more engaging way
Developing concept
Our group found that the trans-media collaboration of written works (such as folk songs and poetry) with visual art has brought different narrative methods to cultural content. Some exist artworks convert visual into words, such as Ekphrastic poetry, which most often refers to visual artwork, such as painting or sculpture.
We believe that behind each English ballad, there exists a unique and meaningful scene. Many artists create their art pieces based on written works (e.g. poetry, ballads). By doing traditional arts and using digital media, those artists gave new meanings to those words.
Our group members also did some more researches on existing data-based media projects for more inspiration.
1. For Detroit
A moving collage of hope (https://www.behance.net/gallery/70484259/For-Detroit)
This project created an experience that invited Detroiters to explore their history, culture and presence and an installation that mixes the dreams of Detroit’s past residents, with a platform that lifts the hopes and goals of Detroit’s current residents for their city’s future will be.
2. Moments
Immersive experience by MELT (https://www.behance.net/gallery/103073817/MOMENTS-Immersive-Experience-by-MELT)
"Moments is an immersive, audiovisual art piece capturing the ephemeral nature of moments in time. It’s a sensory journey into the abstract, fleeting moments. The work inspired by a classic impressionist painting that served as a starting point for their signature digital simulations and generative motion design. They feed their particles with painting data, which affects their parameters. It helps control everything from the very birth of a particle-like its colours, shapes and movements, to achieve the sensory effect of the scene - a moment."
3. Prima materia
(https://www.behance.net/gallery/90683477/Prima-Materia)
"Prima materia tells the story of the prime matter, the initial element in alchemy. Designed originally as a 3D stereoscopic audiovisual experience for Ars Electronica Center's Deep Space, the work takes people to a journey where this pure substance of all colours and possible forms designs itself, dissolves and embodies a new entirety."
4. Refik Annadol
(https://refikanadol.com/works-grid)
Then we found a digital artist called Refik Annadol. Most of his artworks are based on NVIDIA StyleGAN2 models and NVIDIA Quadro RTX GPUs. He cr created those amazing abstract digital animations.
He uses technology to create stunning works of art uniquely. Give a new definition of art, and at the same time give the audience a unique artistic experience.
After we got inspired by these brilliant AI artworks. Our group wants to convert the text and illustrations of Scottish ballads into unique AI-generated artworks through data processing and display them on the 7 LED screens at Inspace gallery.
How will we achieve your aims/goals?
1)To convert the text illustrations Scottish ballads into plain text through OCR (optical character recognition)
2)To analyze the emotional tendencies of the text through NLP (Neuro-Linguistic Programming) and extract key phrases
3)To use GAN (Generative Adversarial Networks) to generate patterns based on the emotional tendencies and key phrases and create AI-generated art;
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